Star Trek: Bridge Commander

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XMEN Gambit
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Star Trek: Bridge Commander

Post by XMEN Gambit »

I just played the demo - took a little over half an hour. Big download, 100+ MB.<br><br>They've finally made a game that feels like you're sitting in the 'big chair'. Incredibly faithful to NextGen feeling and looks, it includes things like Sovereign-class ships (Enterprise-E from "First Contact" and "Insurrection" movies) and I thought I saw one that looked like the Enterprise-C. Your own ship is the Galaxy-class 'D'.<br><br>For the first mission, the one that's in the demo, Picard himself sits to your left to brief you on the controls and stations. You can fly the ship yourself or let the helmsman do it (it's his job, after all). Talk to the crew at their stations to reallocate power, scan, etc. Watch comunications on the big screen with the helmsman and weapons officer in the way. Fight Romulan warbirds with Klingons by your side. K'plagh!<br><br>Lightning-fast reflexes are not a requirement, but it does help to learn the various stations' menus. It ain't no Starfleet Academy, that's for sure.<br><br>I doubt it's perfect, but it seems Pretty Darn Good and is worth a look.<br><br><!--EZCODE AUTOLINK START--><a href="http://www.totallygames.com">www.totallygames.com</a><!--EZCODE AUTOLINK END--><br> <p><img height=150 width=115 src=http://www.xmenclan.org/xmengambit.gif border=0 align=left>XMEN member<br>Card-carrying DTM<br>OKL Fish-napper<br><br><br>Though a program be but three lines long,<br> someday it will have to be maintained.<br> <i>- The Tao of Programming</i><br>Life is complex; it consists of real and imaginary parts.</p><i>Edited by: <A HREF=http://pub3.ezboard.com/uxmengambit.sho ... ge=EN>XMEN Gambit</A>&nbsp; <IMG SRC="http://www.xmenclan.org/images/x.gif" BORDER=0> at: 2/16/02 3:05:23 pm<br></i>
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Ravok99
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Re: Star Trek: Bridge Commander

Post by Ravok99 »

I think that this is the Star Trek game I've been waiting for. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> I will most likely buy it. Is there going to be multiplayer support? <p><BR> [Ravok-99]<BR> Proud Member of the THZ* <BR> Proud Member of the XMEN <BR> Proud to be a part of the Dragon Talon Mercenaries</p><i></i>
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XMEN Gambit
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Re: Star Trek: Bridge Commander

Post by XMEN Gambit »

Heck ya. Just not enabled in the demo. <p></p><i></i>
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Ambush Bug
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Re: Star Trek: Bridge Commander

Post by Ambush Bug »

Downloaded it and gave it a try.<br><br>The only bad thing I found was the lip-synching... whooooo. Other than that, I had a good time with it. Menus are a little bit cluttered for my tastes, but I think that's just becuase I'm new at it.<br><br>I'm <!--EZCODE ITALIC START--><i> soooo</i><!--EZCODE ITALIC END--> glad you can let the crew take care of things... that's what I've been wanting in a ST game, and I just might pick this one up because of it. <p><BR><img src=http://home.earthlink.net/~ambushbugdtm/BugSig.jpg align=LEFT><BR>Member: DTM, XMEN<BR>Professional Tank Driver<BR>Card-carrying Base-Cracker<BR>Ugly Son-Of-A-Gun<BR><BR>Bug's Tank Bumper Sticker:<br>"If you can read this, you're already street pizza."</p><i></i>
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LoSTimberWolf
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Re: Star Trek: Bridge Commander

Post by LoSTimberWolf »

I may go and pick this up when it comes out. It would be interesting if we could get a group together to play together.<br><br>I am currently downloading the demo, and I look forward to commanding an Akira class starship. <p><b><u>-LoS-TimberWolf</u></b><sub>vehicle specilist</sub><p><img src="http://65.108.58.179/image_upload/Mech3.jpg" align=left><hr>Click <a href="http://www.ngal.8m.net\">here</a> for wierd creatures.<p><p>"Don't Drink And Drive, Get High And Fly Home" said by Neckhole<p><hr></p><i></i>
LoSTimberWolf
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Re: Star Trek: Bridge Commander

Post by LoSTimberWolf »

Been playing the Demo when I can and I love it. Takes a bit to get use to it, and to figure out all the controls but it is good.<br><br>It is interesting, one Klingon Bird of prey can take out 3 Federation Galaxy Class Starships. That and there is no warning before blowing up in a planets atmosphere. <p><b><u>-LoS-TimberWolf</u></b><sub>vehicle specilist</sub><p><img src="http://65.108.58.179/image_upload/Mech3.jpg" align=left><hr>Click <a href="http://www.ngal.8m.net\">here</a> for wierd creatures.<p><p>"Don't Drink And Drive, Get High And Fly Home" said by Neckhole<p><hr></p><i></i>
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XMEN Gambit
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Re: Star Trek: Bridge Commander

Post by XMEN Gambit »

There is some warning in the atmosphere. If you look out the front of the ship (or I think an external view) you'll see the upper atmosphere ionizing as it blows past the shields. The first time I played the demo mission, where you have to destroy the planetary fragments, I think I pushed the limit. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>Er, you did have the shields up, keptin?<br><br>Oh, and the deal with the bird of prey - did you try boosting your sensor power on the Fed ships? You MIGHT get a faint sensor reading if you do; I haven't tried it but seems, er, logical. <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/im ... /laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <br><br><br><br> <p><img height=150 width=115 src=http://www.xmenclan.org/xmengambit.gif border=0 align=left>XMEN member<br>Card-carrying DTM<br>OKL Fish-napper<br><br><br>Though a program be but three lines long,<br> someday it will have to be maintained.<br> <i>- The Tao of Programming</i><br>Life is complex; it consists of real and imaginary parts.</p><i></i>
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LoSTimberWolf
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Re: Star Trek: Bridge Commander

Post by LoSTimberWolf »

I was playing around in the planets atmosphere wail being fired apon by several Warbirds. One of them pulled off and went after another starship but the other one cloaked and followed me in. So I did a monuver from the TV show and went into the atmosphere far enough to get the following ship to enter it as well, and then shoot it. After hitting it with the aft torps, I turned around and hit it with the banks. TO prevent from colliding with it I used the tractor beam and pushed it to far down. As the Warbird blew up below, a chunk of it flew into my engines, taking off my port necell. I tried to get close to the planet and fly out on a tangent, but the atmosphere got me.<br><br>The birds of prey's cannons can blast through shields and the hull very quickly, and yet take a good beating. I hit a bird of prey by accident with a Galaxy and lost half of my phasers and my hull dropped by a quarter. I have timed several games, one having 5 Galaxys vs. 3 Warbirds and another having 5 Birds of Prey vs. 3 Warbirds, and the Birds of Prey did more damage faster. <p><b><u>-LoS-TimberWolf</u></b><sub>vehicle specilist</sub><p><img src="http://65.108.58.179/image_upload/Mech3.jpg" align=left><hr>Click <a href="http://www.ngal.8m.net\">here</a> for wierd creatures.<p><p>"Don't Drink And Drive, Get High And Fly Home" said by Neckhole<p><hr></p><i></i>
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XMEN Gambit
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Re: Star Trek: Bridge Commander

Post by XMEN Gambit »

Well, they are much more manuverable ships... (grasping at staws here <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> )<br><br>But that bit with your fight in the atmosphere sounds VERY nifty!!<br><br> <p><img height=150 width=115 src=http://www.xmenclan.org/xmengambit.gif border=0 align=left>XMEN member<br>Card-carrying DTM<br>OKL Fish-napper<br><br><br>Though a program be but three lines long,<br> someday it will have to be maintained.<br> <i>- The Tao of Programming</i><br>Life is complex; it consists of real and imaginary parts.</p><i></i>
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LoSTimberWolf
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Re: Star Trek: Bridge Commander

Post by LoSTimberWolf »

Yes they are very nimble, but its their weapons that kill. I flew as one of them a few times. They take a beating and keep on ticking. They have advance torp.s and 2 disrupter connons that fire 3 shots each. The cannons can take out shields fast, and then the torps take the hull out fast. The federation can disable ships nicely but they really can't dis-out damage all that well. <p><b><u>-LoS-TimberWolf</u></b><sub>vehicle specilist</sub><p><img src="http://65.108.58.179/image_upload/Mech3.jpg" align=left><hr>Click <a href="http://www.ngal.8m.net\">here</a> for wierd creatures.<p><p>"Don't Drink And Drive, Get High And Fly Home" said by Neckhole<p><hr></p><i></i>
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Re: Star Trek: Bridge Commander

Post by BlackRider »

but its star trek <!--EZCODE EMOTICON START :( --><img src=http://www.ezboard.com/intl/aenglish/im ... /frown.gif ALT=":("><!--EZCODE EMOTICON END--> <p>* BlackRider-DTM starts writing down useful chat phrases in Latin...<BR>LoS-Incitatus{DTM}: hehe phrases<BR>LoS-Incitatus{DTM}: oh wait, thats how its spelled, DOH!<BR></p><i></i>
lynxbat
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Re: Star Trek: Bridge Commander

Post by lynxbat »

.i am getting this game next...i will let you guys know if it is as good as the demo <p><embed src="http://www.nickandsarah.com/tag.swf" quality=high pluginspage="http://www.macromedia.com/shockwave/dow ... kwaveFlash" type="application/x-shockwave-flash" width="400" height="150"> </embed> </p><i></i>
XMENRudeJelly
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Re: Star Trek: Bridge Commander

Post by XMENRudeJelly »

My wife got the game for me for my birfday.<br><br>I like it. There are some bugs in it, but they don't keep you from enjoying the game. I give it two thumbs up for a good story line.<br><br>My first officer was a witch, though. If I did anything wrong, she's more than eager to call Star Fleet and tell on you so she can have command of the ship.<br><br>I don't like the lack of manual game saves.<br><br>Multi-player might be interesting...but I'd have to spend a lot of practice time at the controls. <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/im ... s/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <p><table><tr><td><IMG SRC="http://webpages.charter.net/1ibcnya/mon ... I>Spreadin' the love with a butter knife...</I></B><BR><B>XMENrudejellyDTM{FF}</B><BR>Playing <B>F</B>or <B>F</B>un</td><td><IMG SRC="http://webpages.charter.net/1ibcnya/ame ... </p><i></i>
lynxbat
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Re: Star Trek: Bridge Commander

Post by lynxbat »

.i got it to, will have to agree with your opion too RJ .i bit of advice though if you ant to disable something take out the shield gen then use the phaser only on LOW setting .you will stop doing hull damage or almost none at all .then you can pick off the systems you want and not blow them up <p><embed src="http://www.nickandsarah.com/tag.swf" quality=high pluginspage="http://www.macromedia.com/shockwave/dow ... kwaveFlash" type="application/x-shockwave-flash" width="400" height="150"> </embed> </p><i></i>
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XMEN Gambit
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Re: Star Trek: Bridge Commander

Post by XMEN Gambit »

happy bIrFdAy, RudeJelly!! <p></p><i></i>
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