Pools of Radiance

Talk about games other than Tribes.

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Ravok99
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Pools of Radiance

Post by Ravok99 »

I saw this game and thought, "3rd edition rules? Sweet!!" But my next round of thoughts on the storyline, gameplay, and mechanics of the game kept me away from my checkbook. The box advertises all it can for this game, which is the extraordinary graphics, and it keeps boasting about using the 3'ed ruleset. But that is it.<br><br>What's worse, the game has some serious bug problems. Its been known to crash OS's and force folks to rebuild their entire system. Its been out for less than a week... Yikes!! <br><br>As for storyline, the multi-user part of the game is a Diablo-esque random dungeon hack and slash. I keep hoping that an RPG would stress the "R" and have some serious roleplaying effort, rather than battle mechanics. I think computer systems are advanced enough that a great RPG with storyline, roleplaying options, and battle mechanics is not only possible, but *should* start popping up anyday now... <!--EZCODE EMOTICON START :( --><img src=http://www.ezboard.com/intl/aenglish/im ... /frown.gif ALT=":("><!--EZCODE EMOTICON END--> <br><br><br>If you were thinking of this game, or Arcanum, as I was, I suggest waiting for NeverWinter Nights. That game looks really promising. I might even start using NWN's dungeon mastering ideas to build my own RPG. So far, the most roleplaying I've done outside of throwing dice has come from MUDS. (Thanks, Red!!) And while I'd like to spend a monthly amount of cash for something akin to Ultima Online, I just can't.<br><br>So pocket your fifty bucks, and let's get together for NWN.<br><br> <p><BR> XMEN[Ravok-99]DTM</p><i></i>
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XMEN Gambit
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Re: Pools of Radiance

Post by XMEN Gambit »

NWN!! NWN!!! NWN!!! <br><br>Me expects to be a big fan.<br><br>I'm thinking maybe we have rotating DM's. In addition to whatever play we have, everyone interested in DM-ing makes their own module, then the other guys go through together. Next month (or whatever) we all go through the next guy's module.<br><br>Personally, I'm kinda feeling the urge to write a book, so wouldn't it be cool to use our in-game exploits as part of the book, and/or book ideas to design the module?<br><br> <p><img height=150 width=115 src=http://www.xmenclan.org/xmengambit.gif border=0 align=left>XMEN member<br>Card-carrying DTM<br>OKL Fish-napper<br><br><br>Though a program be but three lines long,<br> someday it will have to be maintained.<br> <i>- The Tao of Programming</i><br>Here, let me deal you in...</p><i></i>
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Spinning Hat
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Re: Pools of Radiance

Post by Spinning Hat »

I like it. it does look really cool.... mebbe I'll have to play something other than TRIBES.... <p><map name="SHMAP"><area href="http://xmenclan.org" target="_blank" shape="rect" coords="169, 72, 193, 143"><area href="http://dragontalonmercs.com" target="_blank" shape="rect" coords="0, 78, 25, 141"><area href="http://pub1.ezboard.com/uspinninghat.sh ... anguage=EN" target="_blank" shape="rect" coords="22, 3, 172, 30"></map><img border="0" src="http://www.xmenclan.org/sh3d2.gif" usemap="#SHMAP" width="194" height="144"> <br><i><h4>The only thing stopping me from greatness is my stupidity...</h4></i></br></p><i></i>
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Jester DTM
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Re: Pools of Radiance

Post by Jester DTM »

nah,<br>Return to Castle Wolfenstien <br>Nuff said. <p><img src="http://www.thzclan.com/public_html/jest ... img><br><a href="mailto:jester@thzclan.com">THZ*Jester [DTM]</a><br>Cerberus of <a href="http://www.thzclan.com">The Hounds of Zeus</a><br>Professional Hitman for <a href="http://www.xmenclan.org">The XMEN</a><br>Evil App Admin for the <a href="http://www.ryanaaron.com/dtm">Dragon Talon Mercenaries</a><br><b>HTML Comments are not allowed</b></p><i></i>
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RedSirus
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Re: Pools of Radiance

Post by RedSirus »

Gambit: The book that I'm currently working on (see the Prologue in the Tales of Battle forum) is tied in very closely to a series of D&D adventures that I ran around three years ago. I made my D&D campaign setting to be used as much for literature as much as for gaming. From what I've seen, books and roleplaying can go very well together.<br><br>(The biggest thing to remember is not to lead the player's around if your game is based on a book that you already have the ending for). <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p><center><table border=0 cellpadding=0 cellspacing=5><td><img border="0" src="http://www.xmenclan.org/avatars/t2red.g ... ><td><font size=5>RedSirus<a href=mailto:redsirus@dragontalonmercs.com>@</a></font><br><br><a href=http://www.dragontalonmercs.com>Dragon Talon Mercenary</a> > <a href=http://server2.ezboard.com/bdragontalon ... ><br><font size=2><a href=http://pub18.ezboard.com/bdtmonlinecommunity>DTM Community</a> > <a href=http://pub18.ezboard.com/fdtmonlinecomm ... s>RedSirus' Reviews</a></font><br><br><a href=http://www.xmenclan.org>Brainwashed Fishmonger</a> > <a href=http://pub3.ezboard.com/bxmenclan>Forum ... </p><i></i>
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XMEN Gambit
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Re: Pools of Radiance

Post by XMEN Gambit »

For this sort of thing, I think Tolkein's method works best. <br><br>Build your world, your mythology, your background. Fill it with interesting places and events in different timeframes.<br><br>Only THEN fit your story (or RPG characters) into it. <p><img height=150 width=115 src=http://www.xmenclan.org/xmengambit.gif border=0 align=left>XMEN member<br>Card-carrying DTM<br>OKL Fish-napper<br><br><br>Though a program be but three lines long,<br> someday it will have to be maintained.<br> <i>- The Tao of Programming</i><br>Here, let me deal you in...</p><i></i>
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