Software for Creating Games Question?

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BlackRider
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Re: Software for Creating Games Question?

Post by BlackRider »

hehe... just to learn the syntax... <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br>took me 3 months before I stopped getting confused at WinAPI... well getting confused all the time... even the best get confused at WinAPI every now and then... some of it just doesn't make sence and the documentation makes you even more confused... <!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/images/emoticons/ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> <br><br>6 months before I completed my first 2000+ line program<br><br>first thing you always do when writing a program is isolate it from the OS... first thing you code is your 'wrapper' inside your wrapper everything should be OS independent... that's how I do things...<br><br>oh... and decorative commenting IS NOT a waste of time <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>I've written a couple of multi-thousand line proggies before (not including the comments and white space (4000-5000 lines)) and the more comments and the better comments the longer it takes for you to get lost in your own code...<br><br>in a programming class I took in HS, there were some kids that would get lost in their 20 line programs... they have me look at them, and there are NO COMMENTS anywhere! I was just 20 lines, so I could figure them out... but they didn't even have a description of what the program was supposed to do!<br><br>comment comment comment<br><br>I do most of my research and learning on the web... I only have 3 reference books... the rest of my info I get from www.gamedev.net really neat articles<br>www.planetsourcecode.com examples of how to do things<br>and the rest I look for in various search engines <p>I'll fire aimlessly if you don't come out!</p><i></i>
LoS Malthus
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Re: Software for Creating Games Question?

Post by LoS Malthus »

Heh, I have a lot of books, for 2 reasons.<br><br>1) I've worked at companies that didn't allow employees internet access. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> I'm fortunate where I am now the managers are willing to fight to make sure the programmers have it, or I wouldn't have it at this job either. That said, the internet is still the best resource, but books will save ya in a tight spot. <br><br>2) Programming books are thick, heavy and generally tome-like. I like that image that they contain some kind of mystical secret to be revealed, if you know where to look. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br><br>And Comment, comment, comment! <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <p><table width="40%" cellspacing="0" cellpadding="0" border="0"> <tr> <td>-LoS-Malthus</td> </tr> <tr> <td><a href=http://www.lordsofsteel.com>Lords of Steel</a></td> </tr> <tr> <td><img src= "http://www.lordsofsteel.com/image_uploa ... .jpg"></td> </tr><tr><td>"Everyone can be taught to sculpt: Michelangelo would have had to be taught not to. So it is with great programmers. " - Alan J. Perlis, Yale University.<td></tr></font></table></p><i></i>
BlackRider
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Re: Software for Creating Games Question?

Post by BlackRider »

I wish I could get a software dev job now... I don't start co-ops until end of '03/early '04 <!--EZCODE EMOTICON START :( --><img src=http://www.ezboard.com/images/emoticons/frown.gif ALT=":("><!--EZCODE EMOTICON END--> <br><br>ATM I'm working on some tools that do simple parts of my job for me <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p>I'll fire aimlessly if you don't come out!</p><i></i>
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XMEN Gambit
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Re: Software for Creating Games Question?

Post by XMEN Gambit »

good place to start, tools.<br><br>Write something that could be recognized as handy. Spruce up the source with lots of comments, comments, comments, and add it to your "portfolio". You may be able to use this portfolio when interviewing.<br><br>You also might be able to get yourself into a part-time job maintaining someone's website, or even writing a custom program for them. You'd have to work awfully cheap for a programmer, but it's awesome money for a student. And physically easier than most jobs, tho I'm not sure about the one you've got now. <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <p><img src=http://www.xmenclan.org/xmengambit.gif border=0 align=left>XMEN member<br>Card-carrying DTM<br>OKL Fish-napper<br><br><br>Though a program be but three lines long,<br> someday it will have to be maintained.<br> <i>- The Tao of Programming</i><br>Life is complex; it consists of real and imaginary parts.</p><i></i>
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LoSTimberWolf
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Re: Software for Creating Games Question?

Post by LoSTimberWolf »

I am quiting my Busboying job as of this Friday (I turned in a 4 week notice). Basic programing is required in the state of Texas for all engineering College students. I will need to be able to make test programs for testing microchips, if I decide to stay in Electrical Engineering. My brother is a double E and he has had to make many programs to test some state of the art technology. I just want to program mainly for fun but also to help expand my knowledge. I already know the basics of HTML from my Webmastery class in high school. <p><b><u>-LoS-TimberWolf</u></b><sub>vehicle specilist</sub><p><img src="http://65.108.58.179/image_upload/Mech3.jpg" align=left><hr>Click <a href="http://ngal.fateback.com">here</a> for wierd creatures.<p><p>"Don't Drink And Drive, Get High And Fly Home" said by Neckhole<p>"To Love A Woman Is To Know Heaven And Hell Personaly" Don't Recal Who Said This<p><hr></p><i></i>
scratchmonkey1
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Re: Software for Creating Games Question?

Post by scratchmonkey1 »

Learning how to program is useful no matter what discipline you find yourself in. It's like typing or basic math: It's another tool in the toolbox. If nothing else, knowing basic programming lets you complain to the guys who are paid to do it as if you knew what you were talking about. <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> <br><br>Perl would be a good non-programmer language. It can be used to create GUI stuff using Tk. But mostly it's good for chewing through text, doing searching, sorting, pattern-matching, etc. And there's lots of free add-ons out there for doing anything imaginable. <p></p><i></i>
XMEN Ashaman DTM
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Re: Software for Creating Games Question?

Post by XMEN Ashaman DTM »

A great code for engineers is MATLAB. I've found that even though it is not as fast as C (because of overhead), that it is great for writing engineering stuff in. Mostly because you can be somewhat lazy with it and it still does what you want it to. I have done a lot of mathematical problem solving using it (<a href=http://www.amath.washington.edu/courses ... -2001>this kind of stuff</a>), and designed control systems for various things using it (<a href=http://www.aa.washington.edu/controls/i ... l>controls lab</a>). It's neat because you can program the stuff in MATLAB, then if you REALLY want to, you can translate those files into c code using a built-in compiler. It even comments everything well.<br><br>The single reason for engineers existing: laziness.<br><br>But the thing to remember when starting out is the concepts behind the language. That's what makes a programmer.<br> <p><br><img src=http://www.xmenclan.org/avatars/ashaman2.jpg width=150 align=left><br><left><a href=http://www.dragontalonmercs.com>Dragon Talon Mercenary</a><br><a href=http://www.xmenclan.org>Member of the XMEN</a><br>Have a Nice Day!<br><br>"Politics, war, martial arts;<br>these are tools to bend the <br>universe to your will."</left><br><br><br><p><i>Edited by: <a href=http://pub3.ezboard.com/uxmengambit.sho ... ge=EN>XMEN Gambit</a> <img src=http://www.xmenclan.org/images/x.gif> at: 7/14/02 8:16:26 pm</i></p></p><i></i>
LoS Malthus
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Re: Software for Creating Games Question?

Post by LoS Malthus »

BR and others looking to learn, A great way to learn and help out others (if you can find the time <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> ) is to volunteer your services to a local charity. I worked for a company that did this to keep it's developers busy and learning during the slow times. The boss would cold call the charity and if they were interested hand it off to one of the junior developers to work with from concept to delivery. We treated the charities like any other client (with much more flexible deadlines <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> ), and the developer in charge got to learn project management as well as keep their skills sharp. Plus, you have the knowledge that you helped out somewhere. The downside is you rareley, if ever, get paid for your work. <p><table width="40%" cellspacing="0" cellpadding="0" border="0"> <tr> <td>-LoS-Malthus</td> </tr> <tr> <td><a href=http://www.lordsofsteel.com>Lords of Steel</a></td> </tr> <tr> <td><img src= "http://www.lordsofsteel.com/image_uploa ... .jpg"></td> </tr><tr><td>"Everyone can be taught to sculpt: Michelangelo would have had to be taught not to. So it is with great programmers. " - Alan J. Perlis, Yale University.<td></tr></font></table></p><i></i>
LoSTimberWolf
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Re: Software for Creating Games Question?

Post by LoSTimberWolf »

I would like to lend my services to my church to help it out. I can do many things that will be needed once out building is constructed. <p><b><u>-LoS-TimberWolf</u></b><sub>vehicle specilist</sub><p><img src="http://65.108.58.179/image_upload/Mech3.jpg" align=left><hr>Click <a href="http://ngal.fateback.com">here</a> for wierd creatures.<p><p>"Don't Drink And Drive, Get High And Fly Home" said by Neckhole<p>"To Love A Woman Is To Know Heaven And Hell Personaly" Don't Recal Who Said This<p><hr></p><i></i>
scratchmonkey1
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Re: Software for Creating Games Question?

Post by scratchmonkey1 »

Hey, another controls guy! I'm not really one myself, but I work with a few here:<br><br><!--EZCODE AUTOLINK START--><a href="http://www.newport.com/semi/">www.newpo ... <!--EZCODE AUTOLINK END--><br><br>My code is more about communications (serial/USB/network/backplane) and I also keep all the makefiles and version control functioning. <p></p><i></i>
XMEN Ashaman DTM
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Re: Software for Creating Games Question?

Post by XMEN Ashaman DTM »

This sounds like some kick-ass stuff!!<br><br><!--EZCODE QUOTE START--><blockquote><b><i>Quote:</i></b><hr> <br>Newport Corporation's wafer positioning, vibration and acoustic isolation, and optical systems provide the accuracy and repeatability needed for reliable results, and the speed and dependability required for high throughput applications. Our products help eliminate uncontrolled movements, vibrations, or optical signal errors in your inspection or lithography tool that can destroy your process yield results. <hr></blockquote><!--EZCODE QUOTE END--><br><br> <p><br><img src=http://www.xmenclan.org/avatars/ashaman2.jpg width=150 align=left><br><left><a href=http://www.dragontalonmercs.com>Dragon Talon Mercenary</a><br><a href=http://www.xmenclan.org>Member of the XMEN</a><br>Have a Nice Day!<br><br>"Politics, war, martial arts;<br>these are tools to bend the <br>universe to your will."</left><br><br><br><p><i>Edited by: <a href=http://pub3.ezboard.com/uxmengambit.sho ... ge=EN>XMEN Gambit</a> <img src=http://www.xmenclan.org/images/x.gif> at: 7/14/02 8:16:26 pm</i></p></p><i></i>
scratchmonkey1
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Re: Software for Creating Games Question?

Post by scratchmonkey1 »

I'm mostly around the wafer positioning stuff. It's accurate to sub-nanometer levels. Moving stuff like this, moving many inches in a few seconds and then stopping on the nanometer, is like landing the space shuttle and stopping literally on a dime. <p></p><i></i>
XMEN Ashaman DTM
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Re: Software for Creating Games Question?

Post by XMEN Ashaman DTM »

Good stuff.<br> <p><br><img src=http://www.xmenclan.org/avatars/ashaman2.jpg width=150 align=left><br><left><a href=http://www.dragontalonmercs.com>Dragon Talon Mercenary</a><br><a href=http://www.xmenclan.org>Member of the XMEN</a><br>Have a Nice Day!<br><br>"Politics, war, martial arts;<br>these are tools to bend the <br>universe to your will."</left><br><br><br><p><i>Edited by: <a href=http://pub3.ezboard.com/uxmengambit.sho ... ge=EN>XMEN Gambit</a> <img src=http://www.xmenclan.org/images/x.gif> at: 7/14/02 8:16:26 pm</i></p></p><i></i>
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